BB54: What Heroes?

Plus one.

A guy subscribes to Eve Online.  He invests a considerable amount of money to do PvE in high sec.  He loses his way blinged out ship to gankers.  He replaces the ship.  He is contacted by a person who tells him that he would like to help him out, so this doesn’t happen to him again.  He trusts the individual and gets scammed out of all of his assets.  

This incident is publicized on Eve Online news sites.  

And the crowd goes wild:  This guy had it coming.  Go back to WoW, noob.

It calls to question the entire concept that is Eve Online culture.  Are we just mean people?  Are there good guys and bad guys?  Are there heroes in a universe where the good guys are the ones on our side and the bad guys are the ones shooting at us.

Who are they? 

The bad guys? 

Yeah. 

Well, they’re the ones shooting at us. 

Didn’t we start shooting them first? 

Don’t try to make sense of this, just reload and keep shooting. 

I’m certain that our villains don’t see themselves as villains  They see themselves as doing their part to keep Eve Online pure.  If that is punishing a player that has no clue that “this is the effing sandbox Jimmy, you can’t fly stupid in the effing sandbox”, well, so be it.

Personally, I think this is CCPs biggest challenge, because I don’t quite see how players punishing a foolish pilot for his ignorance helps CCP make money.  Someone pays for every second of game time.  CCP makes money on subscriptions. whether by subscription or through PLEX.

I don’t see how bad behavior entices a new player into paying a subscription to happily shoot red crosses in high sec, or to pay cash for PLEX to buy their ships.  I don’t see how blowing up a two month old character in a mining barge entices them to keep paying a monthly subscription to mine the minerals needed to make the gankers ship.

How does this help Eve Online grow it’s player base?  Does it just attract more wolves into the sheep pen?  What happens to Eve Online when we run out of sheep?  Who is going to make the ships?  Move the modules?  Mine the ore?  Harvest the rats?

Can you imagine an Eve Online where you would have to mine your own ore?  Make your own ships?  Harvest your own rats for Meta 4 modules?  Where PvPers have to do crafting?  Can you imagine an Eve Online where the guys who don’t want to pay-to-play also don’t want to make isk in game to buy your PLEX because it’s too freaking hard to live in even the peaceful corners of the Sandbox.

There was a guy.  He was in a hurry to be able to do L4 missions for his recreation.  He spent a thousand bucks to play Eve Online.  Bought himself a real expensive ship, perfect for the task it was designed to do.  He bought it twice.  He lost all of it to guys whose recreation is ruining someone else’s Eve.  

And we, the people that play this terrible game, think that it’s cool, because to stand up and say, This is wrong, we shouldn’t act this way, is ridiculed.

Eve Online players eat their young and then wonder why the player base doesn’t grow.  

We didn’t want that new player anyway.

See, I think it’s kind of hard to find heroes in a universe where the only way to tell the good guys from the bad guys is the good guys aren’t trying to screw you over. 

And in Eve Online, nearly everyone is trying to screw you over.

Minus one.

5000

Plus one.

I have been in Open University of Celestial Hardship [0UCH] for almost four years.  In those  four years, I’ve given a lot of training, I’ve taught a lot of students and made a lot of good friends, living in the NPC Null region of Curse.  At the same time, I’ve taken a little more than 200 losses, teaching null sec survival.

Last weekend, I celebrated 5000 kills with Open University of Celestial Hardship.
I did not get my kills ganking miners and haulers in high sec.  I did not get them in fleets of a thousand pilots or even a hundred pilots, bashing structures in time dilation.  I didn’t get them roaming around solo, looking for good fights in low sec.

I did not get 5000 kill mails alone.  I got the majority of them while developing new players in fleets of 3 to 12 ships.  I got most of those kills flying EWAR support, covering new pilots as they learned how to tackle and follow the primary.  I got scores those kills teaching Operations Department pilots how to fly Frigates, Assault Frigates, Stealth Bombers, Cruisers and Force Recons.  I got hundreds of those kills teaching many generations of OUCH pilots how to be fleet commanders and experts in Electronic Warfare. I got thousands of kills teaching pilots to kill more and die less.  I got those kills treating adversaries with enough respect that they decided they’d rather fight with OUCH than against OUCH.

I got those kills while developing a team of pilots who will kill everything on their overview if they can, who are wise enough to know when to fight and when to not to fight, and who are willing to spend a good part of their play time teaching new players what they know.

So in the end, I tip my hat to the men and women of Open University of Celestial Hardship and Art of War Alliance, along with the pilots of Appetite 4 Destruction and Dirt Nap Squad, our best friends in the dangerous region we call home.   Because I certainly would not have gained this achievement without the help of my fellow OUCH pilots, my allies and my students.

And to be honest, without my friends, I wouldn’t have even tried.

Minus one.